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#3D MAX MODELING SOFTWARE#
Third-Party Software Credits and Attributions For information about these components, click here: Īutodesk, the Autodesk logo, and Fusion 360 are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates.Īll other brand names, product names or trademarks belong to their respective holders.
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This Service may incorporate or use background Autodesk technology components. All rights reserved.Īll use of this Service is subject to the terms and conditions of the applicable Autodesk terms of service accepted upon access of this Service. You have to use the modifiers on polygons but not on primitive shapes (you’ll see it in the next part).© 2014 Autodesk, Inc. It is better to do it step by step, to see the effect of each one, and to go back if you have a problem with your 3D model. Try by yourself the effects of all those Modifiers on your object. In addition to the different formats that you have, it is possible to choose your own FFD precision. It is useful to make sure that the modifications are locally homogeneous, according to your choices. The option list will depend on the selection (vertex, edge, polygon) you are actually working on.Īnother useful functionality: you can modify the FFD (Free Form Deformation) which allows to mark the deformation’s handles on the objects, according to the precision that you choose. Alone and well used, it is possible to obtain the same results than with other Modifiers (with combinations). Those Modifiers are allowing all the traditional transformations (like extrusion or chamfers) and make some exotic tools available for the user (fractal deformations, for example).įor meticulous users, the Edit Poly tool is obviously the tool that you need to use. The difference between 3DS Max and the other 3DS software is the quantity of tools available to modify your model. This one can lead to bad decisions if the user is not used to the projections of this type of view.Īn example of the differences between orthographic/perspective view.ĭon’t hesitate to go from one view to another during the creation of your model to improve the precision of your object, and to make it match to your needs. If you’re beginning with 3DS Max (or modeling software in general), we advise you to avoid orthographic views (you can configure it on each window).
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Indeed, we can see all the manipulations and their effects on the object, to avoid unpleasant surprises during the finishing.ĭon’t panic, interpretation can take a little time! Here, the second ball at the back of the cube is not visible on the 4th view but is figured out thanks to the three others. Once you’re in the software, four views are configured to make an overview of the scene and of the object that you are going to create.Ī good configuration is important to guarantee a stable project, that you can check easily. One of the first particularities of 3DS Max that you will notice when you will use this software for the first time is the multi-view.